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Two New Tomb Raider Games Announced With Veteran Voice Actor for Lara Croft

The Tomb Raider franchise is expanding with two new games announced, including a remake and a new entry set for release in 2026 and 2027, marking a significant evolution under Amazon’s development oversight. Lara Croft has been recast with a gaming veteran known for roles in Cyberpunk 2077, Lies of P, Dragon Age, and Assassin’s Creed, bringing fresh vocal depth to the iconic character. One title, Tomb Raider: Legacy of Atlantis, aims to return Lara to her roots while offering free PS5 DLC for an upcoming outfit that signals a renewed focus on player customization.

Announcement of New Tomb Raider Titles

The reveal of two new Tomb Raider games, including a remake and a new entry, marks one of the most substantial updates for the series in years. Reporting on the announcement of two new Tomb Raider games, including a remake and a new entry frames the move as a coordinated effort to reintroduce Lara Croft to both long-time fans and new players, with one project revisiting the character’s classic foundations and the other pushing the narrative forward. By confirming that the remake and the new entry are being developed in parallel, the publishers are effectively treating Tomb Raider as a multi-track franchise rather than a single, linear series, which raises expectations for consistent releases and a more ambitious long-term roadmap.

Strategically, the decision to lock in a 2026 window for the remake and a 2027 window for the new entry positions Tomb Raider as a recurring tentpole across consecutive years rather than a one-off event. Coverage of new Tomb Raider games coming in 2026 and 2027 underscores how this multi-year rollout is designed to keep the brand visible in a crowded action-adventure market, while also giving developers room to refine technology and storytelling between releases. For players, that cadence suggests a more predictable pipeline of content, and for Amazon and its partners, it signals a commitment to treating Tomb Raider as a flagship property that can anchor subscription services, streaming tie-ins, and cross-media projects over several years.

Recasting Lara Croft’s Voice

Alongside the new games, the decision to recast Lara Croft with a gaming veteran is emerging as a defining creative choice for the next era of the series. Reporting on how new Tomb Raider games recast Lara Croft with a gaming veteran highlights that the new actor has extensive credits in major franchises, signaling a deliberate move toward a more seasoned performance that can carry both the remake and the new entry. By tying the same voice to multiple projects, the publishers are effectively resetting the character’s vocal identity for the coming decade, which has significant implications for how fans will perceive continuity across different timelines and story arcs.

The new Lara Croft is described as a veteran of Cyberpunk 2077, Lies of P, Dragon Age, Assassin’s Creed, and a wide range of other titles, a pedigree detailed in coverage of the new voice of Lara Croft as a veteran of Cyberpunk 2077, Lies of P, Dragon Age, Assassin’s Creed, and a whole bunch more. That background suggests a performer who is comfortable with branching narratives, morally complex protagonists, and heavily voiced dialogue, all of which are increasingly central to modern action-adventure design. For players, the casting choice raises expectations that Lara’s characterization will lean into emotional nuance and layered delivery, while for the developers it provides a reliable anchor for performance capture, localization, and long-term franchise planning.

Tomb Raider: Legacy of Atlantis Focus

Tomb Raider: Legacy of Atlantis is being positioned as the project that takes Lara Croft back to her roots in adventure and exploration, even as the broader franchise moves into a new production era. Reporting that Tomb Raider: Legacy of Atlantis is taking Lara Croft back to her roots emphasizes a design philosophy centered on intricate tombs, environmental puzzles, and globe-trotting archaeology rather than purely cinematic set pieces. That focus is likely to resonate with players who associate the series with methodical exploration and high-stakes relic hunting, and it also gives the creative team a clear thematic throughline to differentiate Legacy of Atlantis from the more forward-looking new entry.

On the platform side, Legacy of Atlantis is also being used to experiment with player rewards and customization, particularly on PlayStation 5. Coverage of an upcoming Tomb Raider: Legacy of Atlantis free PS5 DLC outfit confirms that players on Sony’s console will receive an exclusive outfit at no additional cost, a move that both incentivizes early adoption and reinforces the game’s emphasis on personalizing Lara’s look. For the broader remake effort, that kind of platform-specific bonus signals a willingness to tailor content to different audiences while still keeping core gameplay and story intact across systems, which can help maintain parity without sacrificing marketing leverage.

Amazon’s Role and First Looks

Amazon’s involvement is central to how the new Tomb Raider era is being framed, particularly around the first public glimpses of the projects and the long-term release strategy. Reporting that Amazon’s Tomb Raider game first look spotlights a Lara Croft remake in 2026 describes the remake as a cornerstone of Amazon’s broader gaming push, with the company using its platforms and services to showcase early footage and concept art. By tying the 2026 remake to its own ecosystem, Amazon is effectively using Tomb Raider as a proof point for its ambitions in premium game publishing, cloud integration, and potential crossovers with its streaming and media businesses.

Looking ahead to 2027, the new entry is being treated as the next phase of that strategy, with coverage of Amazon giving a first look at new Tomb Raider games coming in 2026 and 2027 outlining how the company is planning a multi-year rollout rather than a single launch spike. That staggered schedule allows Amazon and its development partners to refine technology between releases, respond to player feedback from the remake, and build sustained marketing campaigns that can stretch across multiple holiday seasons. For the industry, Amazon’s approach signals that major tech companies are increasingly willing to invest in long-running, narrative-driven franchises, not just live-service titles, which could influence how other publishers structure their own flagship series in the years ahead.

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