The PC Gaming Show: Most Wanted 2025 put space and sci-fi front and center, with a lineup that ranged from fresh reveals like the samurai space opera SOL Shogunate to high-profile sequels such as High on Life 2 and Remnant Protocol. Built by developers behind Horizon and The Witcher, SOL Shogunate arrived alongside a slate of interstellar projects that collectively signal where PC gaming is headed as 2026 approaches.
Across trailers, gameplay slices, and cinematic teasers, the event framed space as both a literal frontier and a narrative canvas, giving players a first look at how studios are reimagining exploration, combat, and comedy in the years ahead.
Event Highlights and Trailers
The 2025 showcase was structured as a countdown of the most anticipated projects, and within that format, space and sci-fi titles dominated the spotlight. A comprehensive rundown of every game, trailer, and announcement in the 2025 PC Gaming Show: Most Wanted underscores how frequently the show cut back to distant planets, derelict stations, and neon-lit starports, with each segment pairing cinematic footage with short bursts of gameplay. That mix of formats matters for players trying to separate pure concept pitches from projects that are already mechanically defined, and it gave a clearer sense of which titles are closest to launch and which are still staking out their tone and worldbuilding.
Looking specifically at the genre, the curated list of every space and sci-fi game at the PC Gaming Show: Most Wanted 2025 shows how broad the category has become, spanning single‑player narrative adventures, co‑op shooters, and strategy titles that treat orbital infrastructure as a core mechanic. That breadth is significant for PC players who increasingly expect variety within a single showcase, since it indicates that publishers are not betting on one dominant formula but are instead experimenting with different ways to tell interstellar stories. It also means that the Most Wanted list functions as a snapshot of where investment is flowing, with space settings now underpinning everything from indie passion projects to big-budget tentpoles.
Shaping 2026’s Hottest PC Games
Beyond individual reveals, the countdown format was explicitly framed as a preview of the coming year, and coverage of how The PC Gaming Show: Most Wanted reveals 2026’s hottest PC games makes clear that interstellar narratives are no longer a niche. The list of “hottest” titles leans heavily on projects that either leave Earth entirely or treat advanced technology as a central storytelling pillar, which signals a shift in how studios are prioritizing their flagship releases. For players, that emphasis translates into a 2026 calendar where spacefaring campaigns and sci‑fi systems design are likely to anchor major release windows rather than fill gaps between fantasy RPGs and contemporary shooters.
That same reporting highlights how developers are using the Most Wanted platform to reposition existing franchises around more ambitious sci‑fi concepts, whether through sequels that expand their universes or spin‑offs that move familiar mechanics into new galactic settings. By tying those ambitions to a high‑visibility ranking, the event effectively sets expectations: studios that appear near the top of the list are implicitly committing to deliver on the scale and innovation teased in their trailers. For PC players who plan hardware upgrades or subscription choices around upcoming releases, that public hierarchy of “most wanted” projects becomes a practical roadmap for the next upgrade cycle.
SOL Shogunate Debut
Among the new projects, SOL Shogunate stood out as a defining reveal, framed in official materials as a Samurai Space Opera unsheathed at PC Gaming Show: Most Wanted. The announcement positioned the game as a major new entry in sci‑fi gaming, blending katana‑driven combat with orbital backdrops and factional intrigue that stretches across star systems. That positioning matters because it signals a deliberate attempt to fuse two highly visual genres, samurai drama and space opera, into a single identity that can stand alongside more traditional fantasy or cyberpunk RPGs on the PC release slate.
Further reporting describes SOL Shogunate as a J-rock-infused samurai space opera from the developers of Horizon and The Witcher, a pedigree that immediately raises expectations around narrative depth and combat design. By moving from grounded open‑world RPGs into a space‑bound action setting, that team is effectively testing how far its storytelling and systems can stretch without losing the character‑driven focus that defined its earlier work. For players, the involvement of developers associated with Horizon and The Witcher suggests a project that will likely prioritize cinematic storytelling and intricate worldbuilding, even as it trades forests and medieval cities for starfields and orbital palaces.
Visual Style and Samurai-in-Space Aesthetics
Visually, SOL Shogunate is being framed as part of a new wave of sci‑fi samurai games, with early impressions noting that the new sci-fi samurai game looks like Ghost of Yotei in space. That comparison points to a specific blend of stylized armor, sweeping vistas, and choreographed duels, now transplanted from historical or mythic Japan into orbital habitats and starship decks. The shift in setting changes how familiar motifs read on screen, turning temple courtyards into hangar bays and mountain passes into asteroid belts, and it gives artists room to reinterpret classic samurai silhouettes with neon trims, holographic banners, and zero‑gravity staging.
From a broader industry perspective, that aesthetic evolution shows how developers are using space as a way to refresh long‑running visual traditions without abandoning what makes them recognizable. By leaning into J‑rock influences, stylized combat, and high‑contrast lighting, SOL Shogunate positions itself as a bridge between fans of character‑driven samurai epics and players who gravitate toward high‑concept sci‑fi. For PC audiences, that hybrid approach could expand the appeal of both genres, encouraging studios to experiment more aggressively with cross‑genre mashups that treat setting as a flexible tool rather than a fixed constraint.
Updates on Sequel Projects
While new IPs grabbed attention, the show also carved out space for sequels, with coverage urging fans to watch the PC Gaming Show: Most Wanted for updates on High on Life 2, Remnant Protocol, plus more cool sci-fi & space games. High on Life 2, in particular, used its segment to push its comedic sci‑fi narrative beyond the original, signaling new story beats, expanded alien locales, and additional talking weapons that build on the first game’s irreverent tone. For players who connected with the original’s blend of shooter mechanics and animated‑series humor, those updates indicate that the sequel is not simply repeating its predecessor but is instead trying to escalate both its narrative stakes and its absurdity.
The same coverage highlights fresh details on Remnant Protocol, which is presented as a continuation of the Remnant lineage with a stronger emphasis on expanded gameplay systems and co‑operative depth. By focusing on how Remnant Protocol and other Most Wanted projects shared the stage with SOL Shogunate, the reporting underscores that this sequel is being positioned alongside brand‑new IPs rather than tucked into a legacy corner of the show. That placement suggests a confidence in its ability to evolve prior Remnant entries, whether through more intricate buildcraft, denser hub areas, or more reactive enemy behaviors, and it signals to existing fans that the series is being treated as a forward‑looking pillar of the 2026 lineup.
Why Space and Sci‑Fi Dominated the Showcase
When I look across the reporting on the full roster of space and sci-fi games at the PC Gaming Show: Most Wanted 2025, a clear pattern emerges: studios are using interstellar settings to tackle both mechanical innovation and narrative experimentation. Space backdrops allow for flexible level design, from low‑gravity traversal puzzles to modular starship interiors that can be reconfigured across missions, and they also give writers room to explore themes of colonization, AI governance, and post‑human identity without being locked into real‑world geopolitics. For PC players, that combination of mechanical and thematic freedom is part of the appeal, since it often translates into systems‑heavy games that still have room for big, strange ideas.
At the same time, the Most Wanted framing, as detailed in coverage of how the event reveals 2026’s hottest PC games, turns those creative choices into a kind of informal forecast for the platform. When a countdown of the “hottest” upcoming titles is so heavily weighted toward space operas, sci‑fi shooters, and cosmic horror, it signals to hardware makers, storefronts, and streaming platforms that these are the experiences likely to drive engagement and spending. For players planning their next year of purchases, and for developers deciding which pitches to greenlight, the 2025 PC Gaming Show: Most Wanted effectively sets the tone for a cycle in which leaving Earth behind is not just a narrative choice but a commercial strategy.